Sisyphus Idle
Roll the boulder up the hill. Don't give up.
This project was created for Zeno Jam 8. The theme for the jam is "don't give up". This game fits that theme perfectly as you lose progress if you stop rolling the boulder.
Beta Devlog:
V 1.0.1
- Effort no longer goes negative
- Adjusted strength scaling
V 1.0.2
- Updated title screen
V 1.0.3
- Added new upgrade
- Adjusted weather resistance cost scaling
- Adjusted rain interval
- Adjusted Auto-Roll strength scaling
- Adjusted Auto-Roll cost scaling
- Effort text now turns red if losing effort.
- Buttons now retain color when hovering over them
- Fixed bug where strength is still debuffed after rain is finished
- Fixed bug where Auto-Rollers stop working in rain
V 1.0.4
- Character now turns white in the rain for better visibility
- Added speed stat
V 1.0.5
- Fixed bug where currency goes negative after buying an upgrade
V 1.1.0
- Added upgrades
- Added upgrade animation
- Now shows hold to roll prompt when rolling negative for a while
- Fixed bug where effort sometimes goes negative
- Changed 1000m to 1km
- Updated UI
- Added boulder debris particles
V 1.1.1
- Added music
- Added mute button
V 1.1.2
- Fixed bug where Sugar Rush only triggers once
- Fixed debris related bug
- Added wind particles at high speed
V 1.1.3
- Fixed upgrade cost related bug
- Fixed bug where speed goes negative when buying a distance related upgrade
V 1.1.4
- Added visual update to boulder weight reduction upgrade
V 1.1.5
- Added clouds
Comments
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Why I'm can't play in this game
are you going to fix the crashign issue
Unfortunately there is nothing I can do. The bug fixing period ended already. However, nobody else seemed to run into this issue. What kind of platform are you trying to run on?
im running on a decent PC
Have you tried running in different browsers? Maybe in incognito mode?
Really cool :)
the game is really interesting, but I wish there was some sort of save feature
Really loved this one! Camus would be proud, because I sure was happy pushing up that boulder. Enough so, that I ended up reaching the "end", i.e. reality shattering, even after I accidentally closed my first playthrough halfway through. Truth be told, I did the "pro gamer move" of taping my mouse button on my second way around and did some chores and had a nap while the game played - only checking every so often to purchase upgrades.
The graphics work well, the stickman animation is frenetic and adorable, the boulder changing appearance with the upgrade is a nice touch, the music is chosen well, the way everything gets more and more ludicrous with particle effects and the boulder just absolutely flying upwards feels great.
Genuinely really enjoyable and a blast, admittedly, I am also an easy target, as I adore idle games.
Really, the only criticisms I have are the lack of saving progress that frustrated me when I accidentally closed my tab the first time (although that could be seen as a plus for the theme of this jam, after all, closing the game is kind of "giving up", no?), and the ground animation having this optical illusion effect going on, where certain speeds make it look like you are going in the opposite direction or even standing still. The latter could probably be handled by testing for a good animation speed that feels super zippingly fast, and limiting the animation to that speed.
game keeps crashing telling me to reload then i loose my sava data
Had fun playing this well done might of overslept this morning lol
lol even was gonna do the same game like sisyphus but instead I made a game about pushing mountains lol
Halfway to sugar rush!!!
I think the boulder should shrink a little every weight reduction upgrade. I also think there should be some way to see you stats (strength level, top speed, the amount the weather hinders you, [it'd be called "weather reduction"] and possibly unlockable upgrades? {one example would be at like 100m or something an upgrade called "sugar" appears to buy and it gives you bursts of speed at random intervals})
Also, somehow got negative XD
Just a little slow XD
(This happens when you buy upgrades, it displays an insane negative number for a moment, only when purchasing something with distance, as it counts that as the speed)
Ok thanks for pointing this out. I will fix this.
The boulder shrinking is on my todo list and will be put out in a future update.
The stats you’re referring to exist, however I’m only enabling them for debugging purposes. I will consider enabling them for regular gameplay.
Also I will be working on making as many new upgrades as I can for when the final game is released on Saturday.
Thanks a lot for the feedback!
When you "join the army" after buying all 5 auto-rollers, you should get an army hat (golden if you plan to code the army-men in)
Edit: Just a fun idea, it's okay if u don't want to :)
Warning: SPOILER Dev, please look at this.
I don't have enough Distance, but I can buy it.
Ok, noted!
auto rollers make you gain effort slower
you even get any effort?
If I dont hold the mouse, I lose effort right down to zero.
i go into the negatives eveyr time i purchase a upgrade
and the distance is so far in the negative i dont know how id ever clear it
Fixed in 1.0.5
Thank you for pointing this out!
An "idle" game where your resources become negative, when you aren't using them actively, preventing you from buying upgrades to win this "idle" game.
Why.
i did it